1. Concept design : from abstraction to production

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2. Creating plants in Maya/Mental Ray : forest techniques. Part One

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3. Environment production workflow : tips, tricks and concepts

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4. Fundamentals of perspective. 1, One-point principles and concepts

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5. Fundamentals of perspective. 2, Two-point principles and concepts

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6. Fundamentals of perspective. 3, Three-point principles and concepts

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7. Grass and plant instancing in Maya/Mental Ray : forest techniques Part Two

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8. 3D design for production

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9. Advanced color blending

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10. The art of 'Pulse' : designing futuristic racing vehicles with Harald Belker.

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11. Character rigging : production practices and techniques

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12. Introduction to ZBrush 4

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13. Lighting and rendering series : 3DS Max techniques with Jeff Patton

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14. Lighting and rendering series : Indirect Illumination with Jeff Patton

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15. Lighting and rendering series : Lighting Basics with Jeff Patton

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16. Lighting and rendering series : Lighting Digital Sets with Jeff Patton

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17. Lighting and rendering series : Material Basics with Jeff Patton

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18. Lighting and rendering series : Rendering Techniques with Jeff Patton

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19. 3D creature development master class

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20. Action and close-up animation : animation techniques with Burke Roane

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